torsdag 20. mai 2010

oblig 4, Running and such


Started blocking my run animation today and I have also finished the look of the portal.



onsdag 19. mai 2010

Oblig 4 texture test and walk cycles.



Been working on blocking a walkcycle today. I Might start over as I am not satisfied yet, but it is a start. I have also done some test on a portal i want to use.

tirsdag 18. mai 2010

Oblig 4, Previs

After a long weekend I have finally got back to work. Finished up on my treatment yesterday and I have been working all day to set up a proper Pre-vis to find out what I am going to do and how. It also helped me alot in figuring out which camera angles to use.

onsdag 12. mai 2010

Oblig 4, startup. Story and animatic.

This week we started one our fourth and final project called character animation.
I have been racking my brain to find a usable story for the project and I have made some animatics for some of the ones I liked.



onsdag 5. mai 2010

Animation

Last week we started really exploring the world of animation. We have gone through the main principles and here are some of the animations I made last week and this week.







torsdag 15. april 2010

Oblig 3, Final product

Here are the final renders of my character






Oblig 3, Final day

These last couple of days has gone mostly to rendering and general cleanup work. Had to rename a lot of files and fix it so that the asset tracker could find them (btw, when you open the .max files you will get a message saying that the asset tracker can not find two-three maps, but these maps are not used in the scene, but i could not remove them). There was also some trouble with adobe premiere, but it more or less fixed it self after a few tries.