torsdag 15. april 2010

Oblig 3, Final product

Here are the final renders of my character






Oblig 3, Final day

These last couple of days has gone mostly to rendering and general cleanup work. Had to rename a lot of files and fix it so that the asset tracker could find them (btw, when you open the .max files you will get a message saying that the asset tracker can not find two-three maps, but these maps are not used in the scene, but i could not remove them). There was also some trouble with adobe premiere, but it more or less fixed it self after a few tries.